Talk:HyperRogue
| This article was nominated for deletion on 12 August 2020. The result of the discussion was keep. |
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This page should not be speedy deleted because...
This page should not be speedily deleted because the game has a dedicated fanbase, reviews coming from secondary sources, and is going to be presented at a scientific conference. Also, Wikipedia already had several links to it. --Zenorogue (talk) 14:30, 27 April 2017 (UTC)
Should we list the notable geometric constructions used by HyperRogue?
HyperRogue uses a lot of different geometric constructions. Most of them fall into one of three categories: geometry, model of a geometry (usually the hyperbolic plane), or tiling. Most of these constructions are notable enough to have their own Wikipedia articles.
I am wondering if it would be a good idea to list the notable constructions used by HyperRogue, using "has a Wikipedia article" as the test of notability? If no one is opposed, I'll edit them in.TheKing44 (talk) 05:37, 6 February 2019 (UTC)
- @TheKing44: Sure; knock yourself out! =) -- dsprc [talk] 05:18, 7 February 2019 (UTC)
Version numbers
It seems like there are a few more recent releases than the 11.1c listed on the main site (source: Steam Forums discussion) with some cool stuff (now only twisted H2 × E is missing from the Thurston eight)! To be precise: Solv is implemented as of 11.1e, Nil as of 11.1i, and the product geometries S2 × E and H2 × E as of 11.1l. Double sharp (talk) 08:17, 24 August 2019 (UTC)
- Twisted H2 × E is here! Double sharp (talk) 04:29, 26 August 2019 (UTC)
- (And now as 11.1o.) Double sharp (talk) 05:17, 30 August 2019 (UTC)
11.2 with all Thurston geometries is now released freely! Double sharp (talk) 03:05, 14 September 2019 (UTC)
References
Compiling and sorting the additional references that were mentioned in the deletion discussion. I'm not including the lists that have no information.
Substantial:
- Harris, John. (2020). Exploring Roguelike Games. Milton: Taylor & Francis Group. ISBN 978-1-000-16949-2. OCLC 1164495662.
- PocketGamer "Don't lose your way in non-Euclidean roguelike HyperRogue"
- PocketGamer page
- "HyperRogue, the non-Euclidean roguelike, is a mind-melting masterpiece", an in-depth piece by Rock, Paper, Shotgun
- a mention in a Rock, Paper, Shotgun podcast
Substantial, but written by the game dev:
Mentions:
- Osudin, Daniil; Child, Chris; He, Yang-Hui (2019). "Rendering Non-Euclidean Space in Real-Time Using Spherical and Hyperbolic Trigonometry". Computational Science – ICCS 2019. Lecture Notes in Computer Science. Springer International Publishing: 543–550. doi:10.1007/978-3-030-22750-0_49. ISBN 978-3-030-22750-0.
- "Indie Gala Friday Special Bundle For March 13, 2015"
- "Geometry independent game encapsulation for non-Euclidean geometries"
- Paper by the game dev, "Hyperbolic Minesweeper is in P"
- SO(8) Supergravity and the Magic of Machine Learning
- Non-Euclidean Virtual Reality IV: Sol
- Jogos 2D em geometrias não euclidianas: um modelo para encapsulamento geometricamente independente
- Illustrations of non-Euclidean geometry in virtual reality
- A Poor Man’s Hyperbolic Square Mapping
- The Geometry of Continuous Latent Space Models for Network Data
- Framework for Roguelike Video Games Development
Mentions written by the game dev:
- Another conference proceeding
- Real-Time Visualization in Non-Isotropic Geometries
- Hyperbolic grids and discrete random graphs
- Hyperbolic triangulations and discrete random graphs
- Conformal Mappings of the Hyperbolic Plane to Arbitrary Shapes
Can't access, so can't determine:
- Roguelike ancestry network visualisation: insights from the roguelike community
- Creating a Two-Dimensional Map Editor
-Apocheir (talk) 01:33, 26 August 2020 (UTC)
Why {{infobox software}} and not {{infobox video game}}?
The article uses {{infobox software}} and not {{infobox video game}}. Why is that? YuvalNehemia (talk) 13:07, 31 May 2022 (UTC)
- As per 04.05.2024 the article uses infobox video game which is suboptimal in my opinion because the video game infobox does not provide a license field, which would distinguish free and open-source video games from proprietary ones. Kobzar1840 (talk) 08:59, 4 May 2024 (UTC)
- Hmm, looks like this point was brought up previously in discussions on the infobox video game template already. Kobzar1840 (talk) 09:03, 4 May 2024 (UTC)
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