User:Lakeyour
This is the page that belongs to Per Sjödin and it will be updated accordingly.
Here's a facebook to vertify that i'm a real person. HTTPS://www.facebook.com/perlakeyour
I'm leading the team known as 7TH Realm Studios below is an article of how we work and what we work with, which i did not write.
Indie development
Independent games or indie games[1] are produced by individuals and small teams with no large-scale developer or publisher affiliations.[1][2][3] Indie developers generally rely on Internet distribution schemes. Many hobbyist indie developers create mods of existing games. Indie developers are credited for creative game ideas (for example, Darwinia, Weird Worlds, World of Goo). Current economic viability of indie development is questionable, however in recent years internet delivery platforms, such as, Xbox Live Arcade and Steam have improved indie game success.[1] In fact, some indie games have become very successful, such as Braid,[r 1] World of Goo,[r 2] and Minecraft.[r 3]
References
- ^ a b c McGuire & Jenkins 2009, p. 27.
- ^ Moore & Novak 2010, p. 272.
- ^ Bates 2004, p. 252.
- ^ Chaplin, Heather (August 27, 2008). "Xbox's 'Braid' A Surprise Hit, For Surprising Reasons". NPR. Retrieved February 4, 2011.
- ^ Mysore, Sahana (January 2, 2009). "How the World of Goo became one of the indie video game hits of 2008". Venturebeat. Retrieved February 4, 2011.
- ^ Plunkett, Luke (January 4, 2011). "Why Minecraft Is So Damn Popular". Kotaku. Retrieved February 4, 2011.
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