SuperHyperCube
| SuperHyperCube | |
|---|---|
| Developer | Kokoromi |
| Publisher | Polytron |
| Platforms | PlayStation 4, Windows |
| Release | PlayStation 4 October 13, 2016 Windows November 7, 2017 |
| Genre | Puzzle |
| Mode | Single-player |
SuperHyperCube is a 2016 puzzle video game by Kokoromi and Polytron for PlayStation VR and SteamVR.
Development
An early version of the game was distributed as freeware in 2008.[1] The developers were inspired by science fiction films and the Light and Space minimalist art movement.[2] The team canceled Oculus Rift support after revelations that Oculus founder Palmer Luckey had financially backed Nimble America, an organization backing Donald Trump's 2016 United States presidential campaign.[3] SuperHyperCube had been previously announced as timed exclusive for PlayStation VR.[4] It was a PlayStation VR launch title, released on October 13, 2016.[5] The game was later released for HTC Vive headsets via SteamVR on November 7, 2017.[6]
Reception
This section needs expansion. You can help by adding missing information. (September 2023) |
| Aggregator | Score |
|---|---|
| Metacritic | PS4: 74/100[7] |
| Publication | Score |
|---|---|
| Destructoid | 7/10[8] |
| GameSpot | 6/10[9] |
| IGN | 9/10[5] |
The PlayStation 4 version of SuperHyperCube received "mixed or average" reception according to review aggregator Metacritic, scoring 74/100, based on 15 reviews.[7]
References
- ^ "IndieGames.com - The Weblog Freeware Game Pick: Super Hypercube (Kokoromi)". indiegames.com. November 21, 2008. Retrieved October 12, 2016.
- ^ "SUPERHYPERCUBE finds common ground between Tetris and Blade Runner - Kill Screen". killscreen.com. November 30, 2015. Archived from the original on September 2, 2023. Retrieved October 12, 2016.
- ^ "SuperHyperCube team cancels Oculus support, citing founder's political stance - Polygon". polygon.com. September 23, 2016. Archived from the original on September 2, 2023. Retrieved October 12, 2016.
- ^ "SUPERHYPERCUBE Coming Exclusively to Project Morpheus". June 16, 2015. Archived from the original on September 2, 2023. Retrieved October 12, 2016.
- ^ a b "Superhypercube Review - IGN". ign.com. October 5, 2016. Archived from the original on September 2, 2023. Retrieved October 12, 2016.
- ^ Estrada, Marcus (November 5, 2017). "SUPERHYPERCUBE Blasts onto HTC Vive this Week". Hardcore Gamer. Archived from the original on September 2, 2023. Retrieved November 10, 2020.
- ^ a b "SuperHyperCube for PlayStation 4 Reviews". Metacritic. Fandom. Archived from the original on September 2, 2023. Retrieved September 2, 2023.
- ^ "Review: SuperHyperCube". destructoid.com. Archived from the original on September 2, 2023. Retrieved October 12, 2016.
- ^ "SuperHyperCube Review - GameSpot". gamespot.com. Archived from the original on September 2, 2023. Retrieved October 12, 2016.
Further reading
- Hudson, Laura (September 28, 2016). "Virtual Reality's Possibilities Lure Video Game Developers". The New York Times. ISSN 0362-4331. Archived from the original on September 2, 2023. Retrieved July 12, 2020.
External links
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