Loop sectioning

In geometry and the mathematical discipline of topology, loop strip-mining, or sectioning,[1] is a special case of tiling, namely 1-dimensional tiling: a loop is transformed into a depth-2 loop nest, where the outer loop is called tile/block loop and the innermost loop is called element loop. Strip-mining was introduced for vector processors. It is a loop-transformation technique for enabling vectorization of loops and improving memory performance.

The term strip-mine is really inspired from mining coal, for example, with the excavator, which uses a bucket (or bucket wheel) to "strip" the coal.

References

  1. ^ Hijma, Pieter; Heldens, Stijn; Sclocco, Alessio; Van Werkhoven, Ben; Bal, Henri E. (30 November 2023). "Optimization Techniques for GPU Programming". dl.acm.org. ACM Computing Surveys. pp. 1–81. doi:10.1145/3570638. Retrieved 7 October 2025.

Content Disclaimer

Informasi ini disarikan dari Wikipedia dan disajikan kembali untuk tujuan edukasi. Konten tersedia di bawah lisensi CC BY-SA 3.0. Kami tidak bertanggung jawab atas ketidakakuratan data yang bersumber dari kontribusi publik tersebut.

  1. The information displayed on this website is sourced in part or in whole from Wikipedia and has been adapted for the purpose of restating it. We strive to provide accurate and relevant information, however:
  2. There is no guarantee of absolute accuracy. Wikipedia is an open, collaborative project that can be edited by anyone, so information is subject to change.
  3. It is not intended to constitute professional advice. The content displayed is for informational and educational purposes only. For important decisions (e.g., medical, legal, or financial), please consult a professional.
  4. Content copyright. Wikipedia is licensed under the Creative Commons Attribution-ShareAlike License (CC BY-SA). This means that content may be reused with appropriate attribution and shared under a similar license.
  5. Responsible use. Any risk arising from the use of information from this website is entirely the responsibility of the user.