Entertainment Software Rating Association

Entertainment Software Rating Association (ESRA)
Company type
Self-regulatory
IndustryOrganization and rating system
Founded2007
HeadquartersTehran, Iran
Area served
Iran
Key people
Manager of the age classification of captives Hassan Maddahi[1]

Computer and console department: Mansour Nematollahi - Mohammad Amin Nematollahi - Mohammad Sadeq Shariati - Nabat Shafaei Mobile section: Hamidreza Khalili, Abolfazl Qadimabadi, Amirhossein Vaghti

Che Bazi Section: Somayeh Sarkhosh
Websiteesraa.ir

The Entertainment Software Rating Association (ESRA; Persian: نظام ارزیابی و رده‌بندی سنی بازی‌های رایانه‌ای)[2] is a self-regulatory organization that assigns age and content ratings in Iran.[3][4][5] The system was established in 2007 by the Iran National Foundation of Computer Games[6] and has the status of a research project.[7][8][9]

Rating system

Icon Rating
Ages 3 and over
Ages 7 and over
Ages 12 and over
Ages 15 and over
Ages 18 and over

Content icons

Content icon Description
Drugs How much a game mentions or uses tobacco, drugs etc.
Difficulty Difficulty of the game. Harder games get a higher score.
Fear How much a game induces fear and paranoia in the player. Among the criteria are limitations of visibility, disturbing ambience, monsters, and sudden events.
Violence Intensity of violence in a game. Among the criteria are repetition and variety of violent scenes, the amount of blood in the game, the use of various firearms, fights, and conflicts.
Profanity Severity of profanity in a game. Among the criteria are the type and rate of repetition of profanity in the game, profane music, and profane behaviour of characters.
Despair Amount of despair in a game. Among the criteria are the absurdity and aimlessness of the story, hopeless events, and tasks that make the player feel guilty.

References

  1. ^ "مدیر رده‌بندی". Archived from the original on 23 January 2025. Retrieved 1 January 2025.
  2. ^ Alexander, Leigh (30 November 2010). "Middle East's Game Industry Creates Islam-Centric Game Ratings". Gamasutra. Archived from the original on 27 August 2021. Retrieved 3 October 2024.
  3. ^ "New Game Rating System for Islamic Values". gaming.do.co.za. Archived from the original on 1 December 2010. Retrieved 3 October 2024.
  4. ^ Shariat, Seyed Vahid; Asadollahpoor, Amin; Alirezaie, Narges; Danesh, Ziba Bashar; Birashk, Behrooz; Tehranidoost, Mehdi; Jalili, Behrooz; Hejazi, Elahe; Shooshtari, Mitra Hakim; Shirazi, Elham; Ashayeri, Hasan; Teymouri, Mohammad Vali Majd; Rezaie, Mohammad Reza Majd; Zenali, Karen; Karimifar, Saied (1 January 2009). "Age Rating of Computer Games From a Psychological Perspective: A Delfi Study". Advances in Cognitive Sciences (in Persian). 11 (242). Tehran, Iran: Institute for Cognitive Science Studies: 8–18. Archived from the original on 7 October 2024. Retrieved 3 October 2024.
  5. ^ "Iran joining Entertainment Software Rating Board". Mehr News Agency. 24 December 2008. Archived from the original on 11 October 2018. Retrieved 3 October 2024.
  6. ^ "Islamic Video Game Rating System Launched at Dubai World Game Expo". IslamToday. Archived from the original on 4 June 2016. Retrieved 3 October 2024.
  7. ^ Chiaramonte, Perry (7 June 2016). "Tehran blocks sale of video game depicting Iran's 1979 revolution". Fox News. Archived from the original on 19 October 2024. Retrieved 3 October 2024.
  8. ^ "Islamic system will rate video games". The National. 30 November 2010. Archived from the original on 7 October 2024. Retrieved 3 October 2024.
  9. ^ Newbould, Chris (30 November 2010). "Islamic video game rating system launched". Digital Production Middle East. Archived from the original on 22 August 2016. Retrieved 3 October 2024.


Content Disclaimer

Informasi ini disarikan dari Wikipedia dan disajikan kembali untuk tujuan edukasi. Konten tersedia di bawah lisensi CC BY-SA 3.0. Kami tidak bertanggung jawab atas ketidakakuratan data yang bersumber dari kontribusi publik tersebut.

  1. The information displayed on this website is sourced in part or in whole from Wikipedia and has been adapted for the purpose of restating it. We strive to provide accurate and relevant information, however:
  2. There is no guarantee of absolute accuracy. Wikipedia is an open, collaborative project that can be edited by anyone, so information is subject to change.
  3. It is not intended to constitute professional advice. The content displayed is for informational and educational purposes only. For important decisions (e.g., medical, legal, or financial), please consult a professional.
  4. Content copyright. Wikipedia is licensed under the Creative Commons Attribution-ShareAlike License (CC BY-SA). This means that content may be reused with appropriate attribution and shared under a similar license.
  5. Responsible use. Any risk arising from the use of information from this website is entirely the responsibility of the user.