Draft:Slug algorithm

The Slug algorithm is a method for rendering filled paths on the GPU directly from a set of closed contours composed of quadratic Bézier curves. It was invented in 2016 by computer scientist Eric Lengyel and first described in his 2017 paper "GPU-Centered Font Rendering Directly from Glyph Outlines".[1]



References

  1. ^ Lengyel, Eric (2017-06-14). "GPU-Centered Font Rendering Directly from Glyph Outlines". Journal of Computer Graphics Techniques (JCGT). 6 (2): 31–47.

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