Computer network programming

Computer network programming involves writing computer programs that enable processes to communicate with each other across a computer network.[1]

Connection-oriented and connectionless communications

Very generally, most of communications can be divided into connection-oriented, and connectionless. Whether a communication is connection-oriented or connectionless, is defined by the communication protocol, and not by application programming interface (API). Examples of the connection-oriented protocols include Transmission Control Protocol (TCP) and Sequenced Packet Exchange (SPX), and examples of connectionless protocols include User Datagram Protocol (UDP), "raw IP", and Internetwork Packet Exchange (IPX).

Clients and servers

For connection-oriented communications, communication parties usually have different roles. One party is usually waiting for incoming connections; this party is usually referred to as "server". Another party is the one which initiates connection; this party is usually referred to as "client".

For connectionless communications, one party ("server") is usually waiting for an incoming packet, and another party ("client") is usually understood as the one which sends an unsolicited packet to "server".

Network programming traditionally covers different layers of OSI/ISO model (most of application-level programming belongs to L4 and up). The table below contains some examples of popular protocols belonging to different OSI/ISO layers, and popular APIs for them.

OSI/ISO Layer Protocol API
L3 (network) IP Raw socket
L4 (transport) TCP, UDP, SCTP Berkeley Sockets
L5 (session) TLS OpenSSL
L7 (application) HTTP Various

See also

References

  • W. Richard Stevens: UNIX Network Programming, Volume 1, Second Edition: Networking APIs: Sockets and XTI, Prentice Hall, 1998, ISBN 0-13-490012-X
  1. ^ "Chapter 12 - Network Programming". COMP1406 (PDF). 2017. Archived from the original (PDF) on 2020-03-05. Network Programming involves writing programs that communicate with other programs across a computer network.

Content Disclaimer

Informasi ini disarikan dari Wikipedia dan disajikan kembali untuk tujuan edukasi. Konten tersedia di bawah lisensi CC BY-SA 3.0. Kami tidak bertanggung jawab atas ketidakakuratan data yang bersumber dari kontribusi publik tersebut.

  1. The information displayed on this website is sourced in part or in whole from Wikipedia and has been adapted for the purpose of restating it. We strive to provide accurate and relevant information, however:
  2. There is no guarantee of absolute accuracy. Wikipedia is an open, collaborative project that can be edited by anyone, so information is subject to change.
  3. It is not intended to constitute professional advice. The content displayed is for informational and educational purposes only. For important decisions (e.g., medical, legal, or financial), please consult a professional.
  4. Content copyright. Wikipedia is licensed under the Creative Commons Attribution-ShareAlike License (CC BY-SA). This means that content may be reused with appropriate attribution and shared under a similar license.
  5. Responsible use. Any risk arising from the use of information from this website is entirely the responsibility of the user.