Boxxle
| Boxxle | |
|---|---|
North American version cover | |
| Developer | Atelier Double Co. |
| Publishers | Pony Canyon, FCI |
| Platform | Game Boy |
| Release | |
| Genre | Puzzle |
| Mode | Single-player |
Boxxle[a] is a 1989 sokoban puzzle video game for the Game Boy developed by Atelier Double Co. and published by Pony Canyon in Japan and FCI in North America[2] and Europe.[3][4] The game was one of the first licensed third-party titles for the Game Boy.[5] A sequel, Boxxle II, was released in 1990.
Gameplay

Similar to other sokoban puzzles, the objective of Boxxle is to manoevure the player to push a series of boxes on dots in designated positions to clear the level.[1] The game features 108 levels.[6] An edit mode allows the player to create and modify their own levels.[1] The game uses a password system for players to save progress.[7]
Reception
| Publication | Score |
|---|---|
| Computer and Video Games | 88%[8] |
| Electronic Gaming Monthly | 7/10, 7/10, 6/10, 5/10[1] |
| Total! | 69%[6] |
Several critics praised the challenge and addictiveness of the sokoban puzzles.[1][8][6] Electronic Gaming Monthly praised the level of thought and planning required to solve the puzzles, although found the game "gets so hard and complex it becomes more of a chore".[1] Comparing the game to Tetris, Computer & Video Games praised the game as "simple but effective", "infuriatingly addictive", and ideal for the Game Boy.[8] TOTAL! found the game "unspectacular-looking", unexciting and lacking variety, and the puzzle concept "too basic [to] hold interest for long".[6] Comic Book Resources and TheGamer retrospectively described Boxxle as one of the most difficult titles for the Game Boy.[9][10]
Notes
- ^ Known in Japan as 倉庫番 (Sōkoban)
References
- ^ a b c d e f Harris, Steve; Semrad, Ed; Alessi, Martin; Stockhausen, Jim (1990). "Electronic Gaming Review Crew". Electronic Gaming Monthly. No. 9. Lombard, Illinois: Sendai Publications. p. 22. ISSN 1058-918X. Retrieved April 24, 2026 – via Video Game History Foundation.
- ^ "Plug It In". The Games Machine. No. 23. Newsfield Publications. October 1989. p. 20.
- ^ "履歴1989" [History 1989]. Atelier Double (in Japanese). Archived from the original on 26 May 2000.
- ^ "履歴1991" [History 1991]. Atelier Double (in Japanese). Archived from the original on 18 June 2000.
- ^ "FCI's Little Boxes". Games Magazine. No. 100. October 1989. pp. Software Games supplement 6.
- ^ a b c d "Boxxle". TOTAL!. No. 9. September 1992. p. 37.
- ^ Weiss, Brett Alan. "Boxxle". Allgame. Archived from the original on 15 November 2014.
- ^ a b c "Soko Ban". Computer & Video Games. No. 96. November 1989. p. 119.
- ^ Looker, Gavin (7 March 2024). "The Most Difficult Game Boy Games". TheGamer. Retrieved 7 January 2026.
- ^ Hughes, Marley (17 July 2025). "10 Hardest Game Boy Games of All Time, Ranked By Difficulty". CBR. Retrieved 7 January 2026.
External links
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