AppleScript Editor
This article needs additional citations for verification. (November 2018) |
| Script Editor | |
|---|---|
![]() | |
Script Editor running on macOS Monterey | |
| Developer | Apple |
| Stable release | 2.11
/ August 18, 2018[citation needed] |
| Operating system | Classic Mac OS, macOS |
| Type | Source code editor |
| License | Proprietary |
| Website | developer |
Script Editor (called AppleScript Editor from 2009 to 2014) is a code editor for the AppleScript and Javascript for Automation scripting languages, included in classic Mac OS and macOS.[1]
AppleScript Editor provides basic debugging capabilities[2] and can save AppleScripts as plain text (.applescript), as a compiled script (.scpt), as a script bundle (.scptd), or as an application (.app).[3][4] AppleScript Editor also handles script dictionary files, allowing the user to see what scripting classes and commands are available for each scriptable application installed on the computer.[5]
Prior to Mac OS X 10.3, Script Editor was developed using Carbon. 10.3 introduced a new Script Editor written using Cocoa. It was called AppleScript Editor from Mac OS X 10.6 to 10.10, when the application added support for JavaScript for Automation.[6]
See also
References
- ^ "About Script Editor on Mac". Apple Support. Retrieved October 4, 2020.
- ^ "Edit scripts with Script Editor on Mac". Apple Support. Retrieved October 4, 2020.
- ^ "Save a script as an app in Script Editor on Mac". Apple Support. Retrieved October 4, 2020.
- ^ "Save a compiled script in Script Editor on Mac". Apple Support. Retrieved October 4, 2020.
- ^ "View an app's scripting dictionary in Script Editor on Mac". Apple Support. Retrieved October 4, 2020.
- ^ Guyot, Alex (October 17, 2014). "Extensibility and Automation Changes in OS X Yosemite". MacStories. Retrieved March 3, 2023.
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